![]() ![]() The standard suggests that one of these simple, 50 gp elixers would take 10 days to complete a complex, 2,000 gp poison might take 400 days! Alchemy should be time-consuming, but I think capping the process at 9 days is more than enough. ![]() You’ll also notice that I’ve strayed from the PHB’s crafting rules with the time requirement. According to the crafting rules (PHB 187), ingredients to make these concoctions should cost roughly half of these market values. If we consider both of these as 1st level formulas, and the most expensive poison in the DMG (purple worm poison 2,000 gp according to the preview pdf) as a level 9 formula, we have a pretty good scale for alchemical market value– 50 to 2,000 gp. I’ve used the 50 gp market value of both the healing potion and alchemist’s fire in the PHB as a starting point for crafting costs. General time to mix = 1 × formula level in downtime days On a failed check, all of the ingredients are wasted in an explosion, causing 1d10 fire damage per level of formula to the alchemist.Īlchemist mixing ability = your Intelligence bonus + proficiency bonus (if using alchemist’s tools) On a successful check, your create a number of doses of the mixture based on the amount of ingredient spent. Successfully mixing a batch is based on your Intelligence ability, the level of the formula you are using, and your proficiency bonus if using alchemist’s tools. A small, traveling, alchemist’s kit is only big enough to make a single dose at a time, while a permanent lab could be built to produce dozens of doses in a batch. You may mix multiple doses of a formula at once, depending upon the equipment you’re using. The cost of material components is generally proportional to the level of complexity of the formula.Ĭost of alchemical ingredients = 25 gp + 125 gp for each formula level beyond 1st A character attempting to create an alchemical mixture must be proficient with alchemist’s tools, have or know the formula, and have the requisite material ingredients (which are consumed in the attempt). Ranging in complexity, the formulas for these mixtures are assigned a level from 1 through 9. ![]() Many physical compounds can be combined with almost magical results if mixed with a steady hand in the proper proportions. Rounded out with some starter formulas and a feat to connect a character to the art, I think we might have a workable system that adds another layer to a bard, rogue, or even a wizard. I do think that the existing customization and proficiency systems allows for some room to build out a little alchemy sub-system though. In the future, I could see alchemist being a background, but right now I don’t think I want something that strong either. These are problems that could probably be addressed, but that’s not my goal this time around. Once you run out of components or concoctions, you’re in a tough place. I don’t think that would be in the spirit of the game right now, and it’s been pointed out to me that a pure alchemist might just not be that much fun to play. I’m starting to use the low-level stuff in my campaign, but in any case, it was a fun exercise.Īs the idea is to mix alchemy into an existing character, I’m not looking to create a full-blown alchemist class. In the spirit of a more “ hackable” D&D, I thought I would share those ideas here.īefore I get started, let me come right out and say – “this may be covered in the DMG, which I don’t have yet… and it might not work well at higher levels”. That sounded like a good excuse to dream up a little sub-system that might work as part of the game. Now that I’m playing fifth edition, one of my players asked how he might mix a little alchemy into his bard’s bag of tricks. And in fourth edition, various alchemical compounds found their way into the consumables catalog along with potions, scrolls, and whetstones. The (awesome) potion miscibility table in AD&D was a form of alchemy in its own right. Across each edition, alchemy has taken different forms. On multiple occasions throughout the years my friends and I have discussed how to best insert alchemy into D&D. ![]()
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